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		<id>https://wiki.uogames.org/index.php?action=history&amp;feed=atom&amp;title=Skill_Mastery</id>
		<title>Skill Mastery - История изменений</title>
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		<updated>2026-06-06T15:37:56Z</updated>
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		<id>https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=225&amp;oldid=prev</id>
		<title>Alastar в 16:42, 21 июля 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=225&amp;oldid=prev"/>
				<updated>2018-07-21T16:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 16:42, 21 июля 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l64&quot; &gt;Строка 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Archery]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Archery]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Title&lt;/del&gt;:''' The Exact&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Титул&lt;/ins&gt;:''' The Exact&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_flaming_shot.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_flaming_shot.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot; &gt;Строка 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Bushido]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Bushido]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Title&lt;/del&gt;:''' The Disciplined&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Титул&lt;/ins&gt;:''' The Disciplined&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_anticipate_hit.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_anticipate_hit.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Anticipate Hit]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Anticipate Hit]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Passive&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пассивная&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Увеличивает эффекты регенерации от [[Confidence]] и уменьшает их при получении урона (Вместо полного прекращения регенерации)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_warcry.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_warcry.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Warcry]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Warcry]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mana&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;маны&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best weapon skill&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and mastery level&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Снижает весь входящий урон в радиусе&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;зависящем от умения [[Bushido]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;лучшего боевого скилла и уровня Skill Mastery&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Chivalry]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Chivalry]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Title&lt;/del&gt;:''' The Courageous&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Титул&lt;/ins&gt;:''' The Courageous&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_rejuvenate.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_rejuvenate.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Rejuvenate]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Rejuvenate]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center; width: 70px; | 10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mana&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| style=&amp;quot;text-align: center; width: 70px; | 10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;маны&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;100 Tithing&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;100 Tithing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The paladin restores the hit points&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stamina&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and mana of a target based on mastery level&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and with sufficient karma can remove poison and curses&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The paladin may rejuvenate a target more often based on higher mastery level&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;higher best weapon skill and higher chivalry skill&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Паладин восстанавливает хп&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;стамину и ману цели в зависимости от уровня Skill Mastery&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;если у него достаточно кармы&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;он также может снять эффект яда&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Чем выше уровень Skill Mastery&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Chivalry]] и боевого скилла - тем чаще паладин может использовать этот перк&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_holy_fist.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_holy_fist.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Holy Fist]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Holy Fist]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 50 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mana&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 50 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;маны&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alastar</name></author>	</entry>

	<entry>
		<id>https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=224&amp;oldid=prev</id>
		<title>Alastar в 20:52, 24 июня 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=224&amp;oldid=prev"/>
				<updated>2018-06-24T20:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 20:52, 24 июня 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Строка 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_flaming_shot.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_flaming_shot.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Flaming Shot]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Flaming Shot]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 30 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mana&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 30 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Маны&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Наносит урон огнем по области, если попал по цели&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Количество урона зависит от величины умения [[Tactics]] и Skill Mastery&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_playing_the_odds.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_playing_the_odds.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Playing the Odds]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Playing the Odds]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 25 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mana &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 25 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Маны&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Passive&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пассивная&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has a chance to apply a lower defense debuff to targets within &lt;/del&gt;5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tiles of casting&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Party member buffs are based on the archery and tactics skill of the archer along with the mastery level&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Увеличивает [[Swing Speed Increase]] и [[Hit Chance Increase]] у всей пати&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;уменьшая при этом дальность оружия. Есть шанс наложить дебафф на [[Hit Chance Increase]] противника на &lt;/ins&gt;5 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секунд, если он был в радиусе каста&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Сила эффектов зависит от уровня Skill Mastery, [[Archery]] и [[Tactics]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Bushido]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Bushido]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alastar</name></author>	</entry>

	<entry>
		<id>https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=223&amp;oldid=prev</id>
		<title>Alastar в 19:21, 22 июня 2018</title>
		<link rel="alternate" type="text/html" href="https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=223&amp;oldid=prev"/>
				<updated>2018-06-22T19:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 19:21, 22 июня 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Строка 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each mastery gives you three abilities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Usually one of which is passive and two that can be activated like any spell or &lt;/del&gt;[[Special Move]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Similar skills usually share the same passive ability which is in effect as long as that mastery is selected&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Activated abilities that are combat moves can not be used at the same time as a special move&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; Каждый Skill Mastery дает три перка&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Обычно один из них пассивный, а два других могут быть активированы как &lt;/ins&gt;[[Special Move]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;У схожих умений - одинаковые пассивки&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Активируемые перки не могут быть использованы одновременно со [[Special Move|специальными приемами]] и заклинаниями&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shared Passives&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пассивки&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_intuition.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_intuition.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Intuition]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Intuition]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the bushido&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chivalry or ninjitsu mastery are active mana is increased based on mastery level&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пассивка для [[Bushido]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Chivalry]] и [[Ninjitsu]] - увеличивает максимальное количество маны, пока активен Skill Mastery&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_saving_throw.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_saving_throw.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Warrior’s Gifts]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Warrior’s Gifts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the archery&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fencing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mace fighting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пассивка для [[Archery]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Fencing]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mace Fighting]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Swordsmanship]] и [[Throwing]]:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Level 1''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides &lt;/del&gt;+5 [[Hit Chance Increase]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Level 1''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;дает &lt;/ins&gt;+5 [[Hit Chance Increase]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Level 2''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides &lt;/del&gt;+5 [[Hit Chance Increase]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;+5 [[Defense Chance Increase]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Level 2''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;дает &lt;/ins&gt;+5 [[Hit Chance Increase]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и&lt;/ins&gt;+5 [[Defense Chance Increase]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Level 3''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provides &lt;/del&gt;+5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;+5% [[Damage Increase]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Level 3''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;дает &lt;/ins&gt;+5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;+5% [[Damage Increase]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_enchanted_summoning.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_enchanted_summoning.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Enchanted Summoning]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Enchanted Summoning]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the magery&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necromancy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spellweaving&lt;/del&gt;, or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пассивка для [[Magery]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Necromancy]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Spellweaving]]&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mysticism]]. Увеличивает количество хп призванных существ, а также усложняет их развеивание&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Animal Taming]]===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[Animal Taming]]===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Title&lt;/del&gt;:''' The Beastmaster&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Титул&lt;/ins&gt;:''' The Beastmaster&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_boarding.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_boarding.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Boarding]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Boarding]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Passive&lt;/del&gt;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пассивная&lt;/ins&gt;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the animal taming mastery is active the animal tamer receives additional stables slots&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Пока активен Skill Mastery, персонаж получает дополнительные слоты в стойле&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_whispering.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_whispering.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Whispering]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Whispering]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mana&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Маны&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animal lore skill&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and mastery level&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This ability functions similarly to a scroll &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alacrity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhides the caster&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ускоряет прокачку пета&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;зависит от уровня Skill Mastery&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Animal Lore и Animal Taming&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Работает по аналогии с [[Scroll &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Alacrity]]&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Снимает эффект невидимости с персонажа&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cooldown&lt;/del&gt;: 30 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Minutes&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Перезарядка&lt;/ins&gt;: 30 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;минут&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_combat_training.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_combat_training.gif|link=]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Combat Training]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! [[Combat Training]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mana&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| 40 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Маны&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animal lore skill, and mastery level &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unhides the caster&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Питомец приобретает определенные способности&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в зависимости от уровня Skill Mastery&lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Снимает эффект невидимости с персонажа&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 1 – Empowerment'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 1 – Empowerment'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если питомец получает физический урон - он входит в режим накопления силы, увеличивая [[Damage Increase]] и [[Spell Damage Increase]] в зависимости от накопленного урона&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 1 – The One'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 1 – The One'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Allows pets to share damage while they are close to their master. Requires multiple pets to active&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Позволяет питомцам делить урон с персонажем, если они рядом &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 2 – Berserk'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 2 – Berserk'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for &lt;/del&gt;8 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While in rage your pet can not stealth and all healing effects are reduced&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After the rage period there is a &lt;/del&gt;60 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second cooldown before your pet will gain rage again&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;После получения урона на &lt;/ins&gt;8 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секунд увеличивает физический урон и уменьшает наносимый питомцу урон&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;В этом режиме питомец не может использовать невидимость и эффекты лечения снижены&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Перезарядка &lt;/ins&gt;60 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секунд&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 3 – Consume Damage'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Tier 3 – Consume Damage'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for &lt;/del&gt;5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for &lt;/del&gt;10 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds where it will apply the hit chance and regeneration bonuses based on stored damage.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Питомец &lt;/ins&gt;5 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секунд накапливает получаемый урон, а потом получает бонус к [[Hit Chance Increase]] и регенерации&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Эффект бонусов сохраняется &lt;/ins&gt;10 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;секунд&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Alastar</name></author>	</entry>

	<entry>
		<id>https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=139&amp;oldid=prev</id>
		<title>Alastar: Новая страница: «{{tocright}} Skill Mastery - это специальные перки, которые могут быть использованы после достижения…»</title>
		<link rel="alternate" type="text/html" href="https://wiki.uogames.org/index.php?title=Skill_Mastery&amp;diff=139&amp;oldid=prev"/>
				<updated>2018-06-20T09:35:43Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «{{tocright}} Skill Mastery - это специальные перки, которые могут быть использованы после достижения…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{tocright}}&lt;br /&gt;
Skill Mastery - это специальные перки, которые могут быть использованы после достижения 90 поинтов умения. У каждого умения есть 3 перка, каждый из которых имеет три уровня. Для использования этих перков необходима [[Book of Masteries]] и подходящий [[Mastery Primer]] для каждого умения. Также при достижении 1 уровня какого либо Skill Mastery доступен специальный титул в [[Title Menu]].&lt;br /&gt;
&lt;br /&gt;
==Book of Masteries==&lt;br /&gt;
[[File:Mastery_spellbook.gif|link=]] Чтобы получить эту книгу, необходимо выполнить задание [[Hawkwind the Timelord]] около портала  [[Valley of Eodon]]. Он попросит вас убить определенного [[Peerless]] или[[Champion Spawn]]. Также барды могут получить урезанную версию этой книги [[Book Of Bard Masteries]] у одного из трех [[NPC]] в [[Brtiain|Брите]].&lt;br /&gt;
&lt;br /&gt;
Используйте [[Контекстное меню]] в Book of Masteries чтобы выбрать нужный Skill Mastery. Вы можете переключать Skill Mastery раз в 15 минут.&lt;br /&gt;
&lt;br /&gt;
==Mastery Primers==&lt;br /&gt;
Чтобы использовать перки Skill Mastery, необходимо получить 1 уровень с помощью [[Mastery Primer]]s. Они могут быть добыты путем прохождения [[Champion Spawn]], [[Scalis]] или [[Charybdis]]. Чтобы получить 1 уровень, нужно просто два раза нажать на Mastery Primer в рюкзаке. Чтобы прочитать его, не обязательно иметь [[Book of Masteries]]&lt;br /&gt;
&lt;br /&gt;
У [[Mastery Primer]] есть три уровня: Volume 1, Volume 2 и Volume 3. Чем выше уровень - тем лучше эффекты от перков.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Each mastery gives you three abilities. Usually one of which is passive and two that can be activated like any spell or [[Special Move]]. Similar skills usually share the same passive ability which is in effect as long as that mastery is selected. Activated abilities that are combat moves can not be used at the same time as a special move.&lt;br /&gt;
&lt;br /&gt;
===Shared Passives===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_intuition.gif|link=]]&lt;br /&gt;
! [[Intuition]]&lt;br /&gt;
| While the bushido, chivalry or ninjitsu mastery are active mana is increased based on mastery level.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_saving_throw.gif|link=]]&lt;br /&gt;
! [[Warrior’s Gifts]]&lt;br /&gt;
| While the archery, fencing, mace fighting, swordsmanship, or throwing mastery is active the combatant receives based on Mastery level.&lt;br /&gt;
*'''Level 1''' provides +5 [[Hit Chance Increase]]&lt;br /&gt;
*'''Level 2''' provides +5 [[Hit Chance Increase]] and +5 [[Defense Chance Increase]]&lt;br /&gt;
*'''Level 3''' provides +5 [[Hit Chance Increase]], +5 [[Defense Chance Increase]], +5 [[Strength (statistic)|Strength Bonus]], and +5% [[Damage Increase]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; color:#FFFFFF;&amp;quot; | [[File:Icon_enchanted_summoning.gif|link=]]&lt;br /&gt;
! [[Enchanted Summoning]]&lt;br /&gt;
| While the magery, necromancy, spellweaving, or mysticism mastery is active the magic user receives a buff to summoned creatures based on skill and mastery level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Animal Taming]]===&lt;br /&gt;
'''Title:''' The Beastmaster&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_boarding.gif|link=]]&lt;br /&gt;
! [[Boarding]]&lt;br /&gt;
| (Passive)&lt;br /&gt;
| While the animal taming mastery is active the animal tamer receives additional stables slots.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_whispering.gif|link=]]&lt;br /&gt;
! [[Whispering]]&lt;br /&gt;
| 40 Mana&lt;br /&gt;
| The animal tamer attempts to guide their pet on the path of skill gain, increasing the pet’s skill gains based on the tamer’s animal taming skill, animal lore skill, and mastery level. This ability functions similarly to a scroll of alacrity. Unhides the caster&lt;br /&gt;
Cooldown: 30 Minutes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_combat_training.gif|link=]]&lt;br /&gt;
! [[Combat Training]]&lt;br /&gt;
| 40 Mana&lt;br /&gt;
| The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and mastery level (unhides the caster).&lt;br /&gt;
&lt;br /&gt;
'''Tier 1 – Empowerment'''&lt;br /&gt;
* When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. . During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.&lt;br /&gt;
'''Tier 1 – The One'''&lt;br /&gt;
*Allows pets to share damage while they are close to their master. Requires multiple pets to active&lt;br /&gt;
'''Tier 2 – Berserk'''&lt;br /&gt;
* As your pet takes damage it gains rage which increase its physical damage and reduces all incoming damage for 8 seconds. While in rage your pet can not stealth and all healing effects are reduced. After the rage period there is a 60 second cooldown before your pet will gain rage again.&lt;br /&gt;
'''Tier 3 – Consume Damage'''&lt;br /&gt;
* When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Archery]]===&lt;br /&gt;
'''Title:''' The Exact&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_flaming_shot.gif|link=]]&lt;br /&gt;
! [[Flaming Shot]]&lt;br /&gt;
| 30 Mana&lt;br /&gt;
| The archer fires a volley of flaming arrows at a target or location. On successful hit fire damage based on mastery level is done to a number of targets in a radius based on the archery and tactics skill.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_playing_the_odds.gif|link=]]&lt;br /&gt;
! [[Playing the Odds]]&lt;br /&gt;
| 25 Mana &lt;br /&gt;
(Passive)&lt;br /&gt;
| The archer’s party members rally for them with increased swing speed and hit chance as the archer’s range is decreased, has a chance to apply a lower defense debuff to targets within 5 tiles of casting. Party member buffs are based on the archery and tactics skill of the archer along with the mastery level.&lt;br /&gt;
|}&lt;br /&gt;
===[[Bushido]]===&lt;br /&gt;
'''Title:''' The Disciplined&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_anticipate_hit.gif|link=]]&lt;br /&gt;
! [[Anticipate Hit]]&lt;br /&gt;
| (Passive)&lt;br /&gt;
| While the bushido mastery is active the samurai has a chance to reduce hit point regeneration instead of completely losing it when using confidence as well as increasing the amount of health and stamina returned when successfully parrying an attack.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_warcry.gif|link=]]&lt;br /&gt;
! [[Warcry]]&lt;br /&gt;
| 40 Mana&lt;br /&gt;
| The samurai unleashes a warcry that will reduce incoming damage from targets within a radius based on the samurai’s bushido skill, best weapon skill, and mastery level.&lt;br /&gt;
|}&lt;br /&gt;
===[[Chivalry]]===&lt;br /&gt;
'''Title:''' The Courageous&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_rejuvenate.gif|link=]]&lt;br /&gt;
! [[Rejuvenate]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 70px; | 10 Mana&lt;br /&gt;
100 Tithing&lt;br /&gt;
| The paladin restores the hit points, stamina, and mana of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher mastery level, higher best weapon skill and higher chivalry skill.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_holy_fist.gif|link=]]&lt;br /&gt;
! [[Holy Fist]]&lt;br /&gt;
| 50 Mana&lt;br /&gt;
| The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.&lt;br /&gt;
|}&lt;br /&gt;
===[[Discordance]]===&lt;br /&gt;
'''Title:''' The Desponder&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Tribulation.png|link=]]&lt;br /&gt;
! [[Tribulation]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 70px; | 24 Mana&lt;br /&gt;
11 Upkeep&lt;br /&gt;
| ''This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their [[Hit Chance Increase|Hit Chance]] and [[Spell Damage Increase|Spell Damage]]'' (by 5-22% base to 32% at 4x Legendary). ''The spell song also has the chance'' (15-60% to 84% at 4x Legendary,  proportional to the Musicianship skill) ''of causing any damage taken by the target to cause a burst of'' direct damage  (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) ''to the damage taken''. The damage is further increased 1.5 times by the use of [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Despair.png|link=]]&lt;br /&gt;
! [[Despair]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 70px; | 26 Mana&lt;br /&gt;
13 Upkeep&lt;br /&gt;
| ''This is a bard spellsong which will reduce the target's strength'' (4-16 to 22 at 4x Legendary) ''and periodically'' (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), ''inflict damage on the target'' (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) ''as long as the target remains in range, and the bard has enough [[Mana]] to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills'' and in PvM its 1.5 times more for [[NPC]]s and 3 times more with [[Slayer]] instruments. This spell song is affected by the target's [[Magic Resistance]]. The type of damage is selectable through the context menu on your [[Book of Bard Masteries]] (cannot be changed while ability is active).&lt;br /&gt;
|}&lt;br /&gt;
===[[Fencing]]===&lt;br /&gt;
'''Title:''' The Needle&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon thrust.gif|link=]]&lt;br /&gt;
! [[Thrust]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 70px; |&lt;br /&gt;
30 Mana&lt;br /&gt;
| Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move [[Feint]]. Damage is capped in pvp at 35.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon pierce.gif|link=]]&lt;br /&gt;
! [[Pierce]]&lt;br /&gt;
| 20 Mana&lt;br /&gt;
| The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level&lt;br /&gt;
|}&lt;br /&gt;
===[[Mace Fighting]]===&lt;br /&gt;
'''Title:''' The Crushing&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_stagger.gif|link=]]&lt;br /&gt;
! [[Stagger]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 70px; | 20 Mana&lt;br /&gt;
| The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_toughness.gif|link=]]&lt;br /&gt;
! [[Toughness]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 70px; | 20 Mana&lt;br /&gt;
20 Upkeep&lt;br /&gt;
| A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.&lt;br /&gt;
|}&lt;br /&gt;
===[[Magery]]===&lt;br /&gt;
'''Title:''' The Marvelous&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_death_ray.gif|link=]]&lt;br /&gt;
! [[Death Ray]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 50 Mana&lt;br /&gt;
[[Black Pearl]]&lt;br /&gt;
[[Blood Moss]]&lt;br /&gt;
[[Spiders' Silk]]&lt;br /&gt;
&lt;br /&gt;
35 Upkeep&lt;br /&gt;
| The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_ethereal_blast.gif|link=]]&lt;br /&gt;
! [[Ethereal Blast]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 0 Mana&lt;br /&gt;
[[Blood Moss]]&lt;br /&gt;
[[Ginseng]]&lt;br /&gt;
[[Mandrake Root]]&lt;br /&gt;
| The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.&lt;br /&gt;
|}&lt;br /&gt;
===[[Mysticism]]===&lt;br /&gt;
'''Title:''' The Enigmatic&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_nether_blast.gif|link=]]&lt;br /&gt;
! [[Nether Blast]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 90px; | 40 Mana&lt;br /&gt;
[[Dragon's Blood]]&lt;br /&gt;
[[Daemon Bone]]&lt;br /&gt;
| The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_mystic_weapon.gif|link=]]&lt;br /&gt;
! [[Mystic Weapon]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 90px; | 40 Mana&lt;br /&gt;
[[Fertile Dirt]]&lt;br /&gt;
[[Bone]]&lt;br /&gt;
| The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.&lt;br /&gt;
* Level 1 reduces Mysticism by -15&lt;br /&gt;
* Level 2 reduces Mysticism by -10&lt;br /&gt;
* Level 3 reduces Mysticism by -5&lt;br /&gt;
|}&lt;br /&gt;
===[[Necromancy]]===&lt;br /&gt;
'''Title:''' The Undying&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_command_undead.gif|link=]]&lt;br /&gt;
! [[Command Undead]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 40 Mana&lt;br /&gt;
[[Daemon Blood]]&lt;br /&gt;
[[Pig Iron]]&lt;br /&gt;
[[Batwing]]&lt;br /&gt;
| The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_conduit.gif|link=]]&lt;br /&gt;
! [[Conduit]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 40 Mana&lt;br /&gt;
[[Nox Crystal]]&lt;br /&gt;
[[Batwing]]&lt;br /&gt;
[[Grave Dust]]&lt;br /&gt;
| The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.&lt;br /&gt;
|}&lt;br /&gt;
===[[Ninjitsu]]===&lt;br /&gt;
'''Title:''' The Unseen&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_shadow.gif|link=]]&lt;br /&gt;
! [[Shadow (Mastery)|Shadow]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 10 Mana&lt;br /&gt;
4 Upkeep&lt;br /&gt;
| Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_white_tiger_form.gif|link=]]&lt;br /&gt;
! [[White Tiger Form]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 10 Mana&lt;br /&gt;
| the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.&lt;br /&gt;
|}&lt;br /&gt;
===[[Parrying]]===&lt;br /&gt;
'''Title:''' The Deflector&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_shield_bash.gif|link=]]&lt;br /&gt;
! [[Shield Bash]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 40 Mana&lt;br /&gt;
| When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_bodyguard.gif|link=]]&lt;br /&gt;
! [[Bodyguard]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 40 Mana&lt;br /&gt;
| The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_heightened_senses.gif|link=]]&lt;br /&gt;
! [[Heightened Senses]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 10 Mana&lt;br /&gt;
10 Upkeep&lt;br /&gt;
| Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.&lt;br /&gt;
|}&lt;br /&gt;
===[[Peacemaking]]===&lt;br /&gt;
'''Title:''' The Galvanizer&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Resilience.png|link=]]&lt;br /&gt;
! [[Resilience]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 16 Mana&lt;br /&gt;
5 Upkeep&lt;br /&gt;
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Perseverance.png|link=]]&lt;br /&gt;
! [[Perseverance]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 18 Mana&lt;br /&gt;
6 Mana&lt;br /&gt;
| ''This is a song of protection interwoven with magical energy. It envelopes '''party members''' in protective magical energy'': [[Defense Chance Increase|Defense Chance]] increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, [[Casting Focus]] increased by 1-4% base to 6% at 4x Legendary.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Poisoning]]===&lt;br /&gt;
'''Title:''' The Lethal&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; | [[File:Icon potency.gif|link=]]&lt;br /&gt;
! [[Potency]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | (Passive)&lt;br /&gt;
| While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon tolerance.gif|link=]]&lt;br /&gt;
! [[Tolerance]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 20 Mana&lt;br /&gt;
| Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon injection strike.gif|link=]]&lt;br /&gt;
! [[Injected Strike]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 30 Mana&lt;br /&gt;
| When activated the poisoner will apply a poison resistance debuff to their target for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Provocation]]===&lt;br /&gt;
'''Title:''' The Exhilarator&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Inspire.png|link=]]&lt;br /&gt;
! [[Inspire]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 16 Mana&lt;br /&gt;
5 Upkeep&lt;br /&gt;
| ''This is a song of fortitude interwoven with magical energy. It increases the natural resilience of '''party members''' giving them bonuses to regeneration and resistance to detrimental effects'': [[Hit Point Regeneration]], [[Stamina Regeneration]] and [[Mana Regeneration]] increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of [[Curse]]s, [[Bleed]] and [[Mortal Wound]] 10-40% up to 60% at 4x Legendary. Increased resistance to [[Poison]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Invigorate.png|link=]]&lt;br /&gt;
! [[Invigorate]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 22 Mana&lt;br /&gt;
6 Upkeep&lt;br /&gt;
| ''This is an invigorating tune interwoven with magical energy. It increases the alertness '''of party members''' and makes them feel empowered, giving them bonuses to their stats'': [[Strength]], [[Intelligence]] and [[Dexterity]] increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. [[Hit Points]] increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.&lt;br /&gt;
|}&lt;br /&gt;
===[[Spellweaving]]===&lt;br /&gt;
'''Title:''' The Mysterious &lt;br /&gt;
&lt;br /&gt;
Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_mana_shield.gif|link=]]&lt;br /&gt;
! [[Mana Shield]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 40 Mana&lt;br /&gt;
| Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_summon_reaper.gif|link=]]&lt;br /&gt;
! [[Summon Reaper]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 50 Mana&lt;br /&gt;
| The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Swordsmanship]]===&lt;br /&gt;
'''Title:''' The Blade&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_onslaught.gif|link=]]&lt;br /&gt;
! [[Onslaught]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 20 Mana&lt;br /&gt;
| The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_focused_eye.gif|link=]]&lt;br /&gt;
! [[Focused Eye]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 20 Mana&lt;br /&gt;
20 Upkeep&lt;br /&gt;
| A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.&lt;br /&gt;
|}&lt;br /&gt;
===[[Throwing]]===&lt;br /&gt;
'''Title:''' The Precise&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_elemental_fury.gif|link=]]&lt;br /&gt;
! [[Elemental Fury]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 20 Mana&lt;br /&gt;
| When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_called_shot.gif|link=]]&lt;br /&gt;
! [[Called Shot]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 40 Mana&lt;br /&gt;
| The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.&lt;br /&gt;
|}&lt;br /&gt;
===[[Wrestling]]===&lt;br /&gt;
'''Title:''' The Champion&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215; | [[File:Icon_knockout.gif|link=]]&lt;br /&gt;
! [[Knockout]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | (Passive)&lt;br /&gt;
| While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_rampage.gif|link=]]&lt;br /&gt;
! [[Rampage]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 20 Mana&lt;br /&gt;
| The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#9f3215;&amp;quot; | [[File:Icon_fists_of_fury.gif|link=]]&lt;br /&gt;
! [[Fists of Fury]]&lt;br /&gt;
| style=&amp;quot;text-align: center; width: 100px; | 20 Mana&lt;br /&gt;
| The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Time of Legends]]&lt;/div&gt;</summary>
		<author><name>Alastar</name></author>	</entry>

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