Skill Mastery

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Skill Mastery - это специальные перки, которые могут быть использованы после достижения 90 поинтов умения. У каждого умения есть 3 перка, каждый из которых имеет три уровня. Для использования этих перков необходима Book of Masteries и подходящий Mastery Primer для каждого умения. Также при достижении 1 уровня какого либо Skill Mastery доступен специальный титул в Title Menu.

Book of Masteries

Mastery spellbook.gif Чтобы получить эту книгу, необходимо выполнить задание Hawkwind the Timelord около портала Valley of Eodon. Он попросит вас убить определенного Peerless илиChampion Spawn. Также барды могут получить урезанную версию этой книги Book Of Bard Masteries у одного из трех NPC в Брите.

Используйте Контекстное меню в Book of Masteries чтобы выбрать нужный Skill Mastery. Вы можете переключать Skill Mastery раз в 15 минут.

Mastery Primers

Чтобы использовать перки Skill Mastery, необходимо получить 1 уровень с помощью Mastery Primers. Они могут быть добыты путем прохождения Champion Spawn, Scalis или Charybdis. Чтобы получить 1 уровень, нужно просто два раза нажать на Mastery Primer в рюкзаке. Чтобы прочитать его, не обязательно иметь Book of Masteries

У Mastery Primer есть три уровня: Volume 1, Volume 2 и Volume 3. Чем выше уровень - тем лучше эффекты от перков.

Abilities

Каждый Skill Mastery дает три перка. Обычно один из них пассивный, а два других могут быть активированы как Special Move. У схожих умений - одинаковые пассивки. Активируемые перки не могут быть использованы одновременно со специальными приемами и заклинаниями.

Пассивки

Icon intuition.gif Intuition Пассивка для Bushido, Chivalry и Ninjitsu - увеличивает максимальное количество маны, пока активен Skill Mastery.
Icon saving throw.gif Warrior’s Gifts Пассивка для Archery, Fencing, Mace Fighting, Swordsmanship и Throwing:
Icon enchanted summoning.gif Enchanted Summoning Пассивка для Magery, Necromancy, Spellweaving, or Mysticism. Увеличивает количество хп призванных существ, а также усложняет их развеивание.

Animal Taming

Титул: The Beastmaster

Icon boarding.gif Boarding (Пассивная) Пока активен Skill Mastery, персонаж получает дополнительные слоты в стойле.
Icon whispering.gif Whispering 40 Маны Ускоряет прокачку пета, зависит от уровня Skill Mastery, Animal Lore и Animal Taming. Работает по аналогии с Scroll of Alacrity. Снимает эффект невидимости с персонажа

Перезарядка: 30 минут

Icon combat training.gif Combat Training 40 Маны Питомец приобретает определенные способности, в зависимости от уровня Skill Mastery(Снимает эффект невидимости с персонажа).

Tier 1 – Empowerment

  • Если питомец получает физический урон - он входит в режим накопления силы, увеличивая Damage Increase и Spell Damage Increase в зависимости от накопленного урона.

Tier 1 – The One

  • Позволяет питомцам делить урон с персонажем, если они рядом

Tier 2 – Berserk

  • После получения урона на 8 секунд увеличивает физический урон и уменьшает наносимый питомцу урон. В этом режиме питомец не может использовать невидимость и эффекты лечения снижены. Перезарядка 60 секунд.

Tier 3 – Consume Damage

  • Питомец 5 секунд накапливает получаемый урон, а потом получает бонус к Hit Chance Increase и регенерации. Эффект бонусов сохраняется 10 секунд

Archery

Титул: The Exact

Icon flaming shot.gif Flaming Shot 30 Маны Наносит урон огнем по области, если попал по цели. Количество урона зависит от величины умения Tactics и Skill Mastery
Icon playing the odds.gif Playing the Odds 25 Маны

(Пассивная)

Увеличивает Swing Speed Increase и Hit Chance Increase у всей пати, уменьшая при этом дальность оружия. Есть шанс наложить дебафф на Hit Chance Increase противника на 5 секунд, если он был в радиусе каста. Сила эффектов зависит от уровня Skill Mastery, Archery и Tactics.

Bushido

Титул: The Disciplined

Icon anticipate hit.gif Anticipate Hit (Пассивная) Увеличивает эффекты регенерации от Confidence и уменьшает их при получении урона (Вместо полного прекращения регенерации).
Icon warcry.gif Warcry 40 маны Снижает весь входящий урон в радиусе, зависящем от умения Bushido, лучшего боевого скилла и уровня Skill Mastery.

Chivalry

Титул: The Courageous

Icon rejuvenate.gif Rejuvenate 10 маны

100 Tithing

Паладин восстанавливает хп, стамину и ману цели в зависимости от уровня Skill Mastery, если у него достаточно кармы, он также может снять эффект яда. Чем выше уровень Skill Mastery, Chivalry и боевого скилла - тем чаще паладин может использовать этот перк.
Icon holy fist.gif Holy Fist 50 маны The paladin unleashes a flying fist against a target that has a chance to slow its target that can be resisted and does energy damage based on the paladin’s chivalry skill, best weapon skill, and mastery level. A bonus to damage is provided by high karma as well against undead targets.

Discordance

Title: The Desponder

Tribulation.png Tribulation 24 Mana

11 Upkeep

This is a bard spellsong which disrupts the target's ability to concentrate (5-11 rounds up to 14 at 4x Legendary barding skills), reducing their Hit Chance and Spell Damage (by 5-22% base to 32% at 4x Legendary). The spell song also has the chance (15-60% to 84% at 4x Legendary, proportional to the Musicianship skill) of causing any damage taken by the target to cause a burst of direct damage (8-32% base to 50% at 4x Legendary, proportional to the Discordance skill) to the damage taken. The damage is further increased 1.5 times by the use of Slayer instruments. This spell song is affected by the target's Magic Resistance.
Despair.png Despair 26 Mana

13 Upkeep

This is a bard spellsong which will reduce the target's strength (4-16 to 22 at 4x Legendary) and periodically (every 2 seconds, 5-11 rounds to 14 at 4x Legendary), inflict damage on the target (9-36 damage to 48 at 4x Legendary. Against a player character with 70 damage resist = 14 damage) as long as the target remains in range, and the bard has enough Mana to sustain the effect. The damage inflicted is proportional to the bards Discordance and Musicianship skills and in PvM its 1.5 times more for NPCs and 3 times more with Slayer instruments. This spell song is affected by the target's Magic Resistance. The type of damage is selectable through the context menu on your Book of Bard Masteries (cannot be changed while ability is active).

Fencing

Title: The Needle

Icon thrust.gif Thrust

30 Mana

Toggle ability that provides increased physical attack damage and decreases targets physical attack damage based on mastery level to the fencer that consumes mana while active. This ability does not stack with the special move Feint. Damage is capped in pvp at 35.
Icon pierce.gif Pierce 20 Mana The fencer executes a piercing move on their opponent causing a stamina debuff and stamina drain on the victim based on the fencer’s fencing and tactics Skill, and mastery level

Mace Fighting

Title: The Crushing

Icon stagger.gif Stagger 20 Mana The mace fighter executes a staggering move on their opponent causing a swing speed increase debuff and massive damage to the victim based on mastery level.
Icon toughness.gif Toughness 20 Mana

20 Upkeep

A toggle ability that provides the mace fighter with increased hit points based on the mace fighter’s tactics and mace fighting skill, and mastery level that consumes mana while active.

Magery

Title: The Marvelous

Icon death ray.gif Death Ray 50 Mana

Black Pearl Blood Moss Spiders' Silk

35 Upkeep

The mage focuses a death ray on their opponent which snares the mage to their location and does damage based on magery skill, evaluating intelligence skill, and mastery level as long as the mage has mana and the target is in range.
Icon ethereal blast.gif Ethereal Blast 0 Mana

Blood Moss Ginseng Mandrake Root

The mage restores a large amount of mana based on mastery level and can recast the ability more often based on magery skill, evaluating intelligence skill, and mastery level.

Mysticism

Title: The Enigmatic

Icon nether blast.gif Nether Blast 40 Mana

Dragon's Blood Daemon Bone

The mystic releases a wave of nether energy that pulses on attacked targets based on mastery level and does chaos damage based on mysticism skill, and focus or imbuing skill. Can apply a mana rip debuff to targets that are hit which will cause the target to lose extra mana and restores that mana to the Nether Blast caster.
Icon mystic weapon.gif Mystic Weapon 40 Mana

Fertile Dirt Bone

The mystic converts mysticism skill into an equipped weapon’s required skill for a penalty to mysticism skill based on mastery level.
  • Level 1 reduces Mysticism by -15
  • Level 2 reduces Mysticism by -10
  • Level 3 reduces Mysticism by -5

Necromancy

Title: The Undying

Icon command undead.gif Command Undead 40 Mana

Daemon Blood Pig Iron Batwing

The necromancer has a chance to command the undead to do their bidding based on necromancy skill, spirit speak skill, mastery level, and creature barding difficulty while providing life leech to the target. Requires 2 follower slots.
Icon conduit.gif Conduit 40 Mana

Nox Crystal Batwing Grave Dust

The necromancer creates a conduit field at a targeted location that causes all targeted necromancy spells to effect all valid targets within the field at reduced spell strength based on necromancy skill, spirit speak skill, and mastery level.

Ninjitsu

Title: The Unseen

Icon shadow.gif Shadow 10 Mana

4 Upkeep

Makes the ninja more difficult to become unhidden from taking damage and being revealed based on ninjitsu skill, stealth skill, and mastery level. Upkeep costs 10 mana and duration is determined by ninjitsu and stealth skill.
Icon white tiger form.gif White Tiger Form 10 Mana the ninja transforms into a white tiger, providing the ninja with a buff to defense chance increase, a chance to evade attacks based on mastery level, and an applied bleed attack on targets based on ninjitsu skill and best weapon skill.

Parrying

Title: The Deflector

Icon shield bash.gif Shield Bash 40 Mana When activated the shield user will execute a shield bash on successfully hitting or parrying their opponent causing physical damage and paralyzing their opponent, interrupts spells if players are not immune to paralyze, based on parry skill, best weapon skill, and mastery level. Damage is capped in pvp at 35.
Icon bodyguard.gif Bodyguard 40 Mana The shield user chooses a protectee to absorb a percentage of damage done to the protectee based on parry skill, best weapon skill, and mastery level.
Icon heightened senses.gif Heightened Senses 10 Mana

10 Upkeep

Toggle ability that provides the Parrying Master with increased chance to parry based on parry skill, best weapon skill and mastery level that consumes mana while active.

Peacemaking

Title: The Galvanizer

Resilience.png Resilience 16 Mana

5 Upkeep

This is a song of fortitude interwoven with magical energy. It increases the natural resilience of party members giving them bonuses to regeneration and resistance to detrimental effects: Hit Point Regeneration, Stamina Regeneration and Mana Regeneration increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of Curses, Bleed and Mortal Wound 10-40% up to 60% at 4x Legendary. Increased resistance to Poison.
Perseverance.png Perseverance 18 Mana

6 Mana

This is a song of protection interwoven with magical energy. It envelopes party members in protective magical energy: Defense Chance increased by and damage taken reduced by 2-24% up to 30% at 4x Legendary, Casting Focus increased by 1-4% base to 6% at 4x Legendary.

Poisoning

Title: The Lethal

Icon potency.gif Potency (Passive) While the poisoning mastery is active, the poisoner has a chance to not consume poison charges when using infected strike based on poisoning skill, anatomy skill, and mastery level.
Icon tolerance.gif Tolerance 20 Mana Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level.
Icon injection strike.gif Injected Strike 30 Mana When activated the poisoner will apply a poison resistance debuff to their target for a duration based on poisoning skill, anatomy skill, and mastery level. Any poisons applied to the poisoner’s weapon will also be applied to the target. Poison may be applied to any weapon using this ability, however the poison applied to non-infecting weapons may only be applied by use of this ability, debuff will be reduced on ranged weapons.Injected Strike is cancelled by all special abilities (Death Strike, Counter Attack…)

Provocation

Title: The Exhilarator

Inspire.png Inspire 16 Mana

5 Upkeep

This is a song of fortitude interwoven with magical energy. It increases the natural resilience of party members giving them bonuses to regeneration and resistance to detrimental effects: Hit Point Regeneration, Stamina Regeneration and Mana Regeneration increased by 2-16 +2 per 10 points in each of the three barding skills over GM (22 at 4x Legendary), reduced duration of Curses, Bleed and Mortal Wound 10-40% up to 60% at 4x Legendary. Increased resistance to Poison.
Invigorate.png Invigorate 22 Mana

6 Upkeep

This is an invigorating tune interwoven with magical energy. It increases the alertness of party members and makes them feel empowered, giving them bonuses to their stats: Strength, Intelligence and Dexterity increased by 8 (base) +2 for each complementary skill at 120 up to 14 at 4x Legendary. Hit Points increased by up to 20 +2 for each contemplary skill at 120 up to 26 at 4x Legendary. All party members are healed every 4 seconds by 4-16 (base) up to 22 HP at 4x Legendary.

Spellweaving

Title: The Mysterious

Spellweaving Masters will receive one bonus Arcane Focus per Spellweaving Mastery level. Arcane Focus still caps at 6 strength bonus. Spellweaving Masters are able to cast Arcane Circle alone but will not receive circle bonuses.

Icon mana shield.gif Mana Shield 40 Mana Toggle ability that results in a shield on the spellweaver that has a chance to deduct incoming damage from the spellweaver’s mana pool based on spellweaving skill, arcane focus, and mastery level.
Icon summon reaper.gif Summon Reaper 50 Mana The spellweaver summons a stationary reaper for a duration based on spellweaving skill, and meditation skill. The strength of the summoned reaper is determined by the spellweaving skill, arcane focus, and mastery level.

Swordsmanship

Title: The Blade

Icon onslaught.gif Onslaught 20 Mana The swordsman executes an onslaught of attacks on their opponent reducing one of their victim’s resists based on the swordsman’s swordsmanship and tactics skill and the damage type of the weapon used for a duration based on mastery level
Icon focused eye.gif Focused Eye 20 Mana

20 Upkeep

A toggle ability that provides the swordsman with a hit chance increase buff based on the swordsman’s swordsmanship and tactics skill and mastery level that consumes mana while active.

Throwing

Title: The Precise

Icon elemental fury.gif Elemental Fury 20 Mana When activated the thrower will generate a pool of fury based on their weapons damage type. Each successful attack the thrower deals will add fury to the pool. Once the pool is full the thrower will unleash the Elemental Fury. The duration and fury pool size are based on the thrower’s mastery level, throwing, and tactics skill. Damage is capped in pvp at 35.
Icon called shot.gif Called Shot 40 Mana The thrower executes a called shot that provides a Hit Chance Increase and Damage increase based on the thrower’s throwing and tactics skill, and mastery level. Damage is capped at 100 pre-resist damage in PvP.

Wrestling

Title: The Champion

Icon knockout.gif Knockout (Passive) While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
Icon rampage.gif Rampage 20 Mana The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on wrestling skill, evaluating intelligence or anatomy skill and mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
Icon fists of fury.gif Fists of Fury 20 Mana The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.